Low resources face tracking

University of La Rochelle
(2006-2007)

This algorithm was developed as part of a research engineer position in the AutiSTIC project. The general goal of this project was to develop tools for the adaptive execution of (software based) rehabilitation activities for autistic children. I have developed a real time algorithm that detects, tracks and estimates the orientation of a face (Perreira Da Silva et al., 2007). A simple attention model based on face tracking (Perreira Da Silva et al., 2008) has also been created and integrated in several interactive applications (some being targeted at autistic children) (Rempulski et al., 2009; Perreira Da Silva et al., 2009).

Demo video of the tracking algorithm applied on Tetris game.
Demo video of the tracking algorithm applied on a car racing game.

  1. Perreira Da Silva et al., 2009
    Fast, low resource, head detection and tracking for interactive applications , Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent and Pascal Estraillier , PsychNology Journal, 2009 PDF
  2. Rempulski et al., 2009
    Adaptive storytelling based on model-checking approaches , Nicolas Rempulski, Armelle Prigent, Vincent Courboulay, Matthieu Perreira Da Silva and Pascal Estraillier , International Journal of Intelligent Games & Simulation (IJIGS), 2009
  3. Perreira Da Silva et al., 2008
    Real-time face tracking for attention aware adaptive games , Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent and Pascal Estraillier , In 6th International Conference on Computer Vision Systems, Vision for Cognitive Systems, 2008 PDF
  4. Perreira Da Silva et al., 2007
    Gameplay experience based on a gaze tracking system , Matthieu Perreira Da Silva, Vincent Courboulay and Armelle Prigent , In “Gaze-based Creativity, Interacting with Games and On-line Communities” INPROCEEDINGS in proceedings of COGAIN 2007 (Communication by Gaze Interaction IST FP6 European Project), 2007 PDF